#include "bmp_battery.h"

const char bitmapBattery10Data[] =
{
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
};
const Bitmap bitmapBattery10=
{
    12,7,(char*)bitmapBattery10Data
};

const char bitmapBattery9Data[] =
{
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
};
const Bitmap bitmapBattery9=
{
    12,7,(char*)bitmapBattery9Data
};

const char bitmapBattery8Data[] =
{
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0x0,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0x0,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0x0,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0x0,0xf,0xf,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,0x0,0xf,0x0,
    0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x0,
};
const Bitmap bitmapBattery8=
{
    12,7,(char*)bitmapBattery8Data
};





